There are cars that are fast. There are cars that are clever. And then there are cars that feel like they were engineered by someone who drank three espressos, shouted “SEND IT,” and bolted a supercharger onto a hatchback the size of a Labrador.
Assetto Corsa: Evo 0.4 kicked down the door carrying the Nürburgring, a stack of new cars, and the promise of competitive online racing, yelling “ARE YOU NOT ENTERTAINED?” Well, are we?
Project Motor Racing has mixed responses coming from two very staunch clans: those who love it, and those who treat it like a check-engine light just before Christmas. Who’s right? Are we racing, or waiting?
AC: Rally burst onto the sim-racing scene with surprising force, or should I say a lack of force? Force Feedback is AC:R’s big, contentious, topic. What did they do right? What needs to be improved?
Assetto Corsa: Rally (AC:R) burst onto the scene in a spectacular way, shocking Rally fans, with its announcement in mid-October. That doesn’t seem that long ago - mainly because: it isn’t. How does it play?
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There are cars that are fast. There are cars that are clever. And then there are cars that feel like they were engineered by someone who drank three espressos, shouted “SEND IT,” and bolted a supercharger onto a hatchback the size of a Labrador.